Valorant patch 3.07 notes: Viper changes, performance update, more
Valorant patch 3.07 is now live, and in addition to making some changes to Viper, it also includes a performance update, a slew of bug fixes, and more.Here’s everything you need to know.
Just two weeks after theprevious patch, Riot has released Valorant’s 3.07 update. It doesn’t add much in terms of new content and features. However, it does fix some bugs and issues. It also introduces a performance update and more.

In terms of Agents, Viper was the only one to receive any notable changes. However, the developers did fix something small with Jett’s Blade Storm kunai in practice lobbies, too. Let’s take a look at what’s changed.
Viper changes in Valorant 3.07 update
For a while now, when enemies passed through the highest part of Viper’s wall, it hasn’t been applying instant decay. Fortunately, that has now been fixed in the latest update, meaning high-flying agents can’t exploit it.
Moreover, the visuals for the dissolving effect when inside Viper’s smoke have been changed to look more like the visuals from the outside. The developers hope this will stop players from having an advantage when they’re inside the smoke.

Performance update in Valorant 3.07 update
Riot Games are always looking for new ways to optimize the game, and they made some ground in Valorant patch 3.07.
They’ve added a new setting called ‘Raw Input Buffer’ that improves the performance of input device processing.

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Enabling it adjusts which APIs are used for processing Raw Input, which should result in a minor performance increase when used with standard input devices and gaming mice, particularly mice with 8000hz polling rates.
