Overwatch 2 Jan 24 update nerfs Roadhog, Orisa, Sojourn and more: Patch notes

A long-awaited Overwatch 2 patch is finally out on PC, PS5, Xbox and Nintendo Switch consoles introducing some nerfs to the ever-problematic Roadhog and Sojourn.

Overwatch 2 has beendominated by one-shot heroessince the beginning of Season 2 as Roadhog andSojournannihilated the ranked ladder.

roadhog nerfed in ow2

This is finally going to be changing, however, as a new patch has gutted Roadhog’s ability to blow away enemy heroes with ease. In addition to his damage being lowered, Chain Hook is going to start bringing targets a bit further away.

Also of note, Orisa’s Fortify health is being decreased to 75 from 125 which should make her much easier to kill. Kiriko is also getting some changes with her Healing Ofuda recovery time being increased to allow her to use more primary fires.

Orisa spear

This could very well lead to a new tank meta, especially with Ramattra looming as a very powerful sleeper pick going intoSeason 3.

Full patch notes:

HERO UPDATES

Chain Hook

Developer comments:These changes aim to reduce the frustration of dying in one shot immediately after being hooked and pulled by Roadhog. Chain Hook is still a powerful utility to forcibly reposition enemy players, so it will still often lead to eliminations. Its effectiveness will now be more dependent on specific hero matchups and how the hooked target is able to respond.

Developer comments:The energy gain adjustment will help smooth out Sojourn’s average Railgun charge time because it won’t benefit as much from critical damage or damage boost abilities. Hitting armored targets or other sources of damage reduction will result in quicker energy gains than before.

sojourn in overwatch 2

Overwatch 2’s mid-season 15 patch failed to nerf the most broken heroes

Overwatch 2 mid-Season 15 update patch notes

le sserafim skins in Overwatch 2

Overwatch 2 players can’t believe these OP Damage heroes got another buff

Previously, damage boosts and critical damage had an amplified effect for Sojourn since it reduced the time to build energy and lowered the threshold at which her Railgun secondary fire became lethal. The reduction to primary fire damage will further slow that down as well.

Overwatch 2 characters running

Healing Ofuda

Developer comments:Despite Kiriko’s healing projectiles being slow-moving and single target, her average healing output per match is higher than we’d like. We’ve seen players tend to get overly focused on maximizing her healing potential and only use primary fire for extended periods of time. Rather than reduce the amount of healing per projectile, which may lead to feeling locked into focusing on primary fire even more, we’re increasing the recovery time before she can start firing the Healing Ofuda. Increasing recovery times opens the opportunity to weave in secondary fire Kunai more freely.

Wrecking Ball