CSGO January 27 patch notes: Shorthanded Loser Income, Technical Timeouts, more
Valve’s latest update for CS:GO on January 27 has looked to balance the books after their controversial bot changes earlier in the year. They’ve implemented a Valorant-inspired bonus income for teams in a 4v5, Technical Timeouts, and more.
While Valve has been working on improving the Competitive experience for CS:GO players, their most recent changes have only made it worse. The developer faced backlash forremoving bots from Competitive, making games even more uneven.

However, they’re trying to win back players with a new set of changes — once again inspired by Valorant. A new “shorthanded” income for teams down on players is being implemented, but it’s not exactly what the community was hoping for.
Finally, Competitive teams down a player will receive an extra $1000 shorthanded loser income (after exceptions are met) per round loss. This does not apply to teams who kick a player. More on that in today’s Release Notes:https://t.co/fYc12ghQHx

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New “shorthanded loser income” feature compensates bot change
After the removal of bots for AFK players in CS:GO games, games swung very one-sided after a team went a man down. However, Valve are looking at balancing the books somewhat, implementing yet another Valorant feature into the game.
The new “Shorthanded Loser Income” will give teams a bonus $1,000 following a round loss after being a man-down for three or more consecutive rounds. This only applies to players who have disconnected or are AFK, and not players who are kicked.

It doesn’t entirely compensate for being a player down, but it can help teams potentially claw back a 4v5 from behind with a bit of extra cash. Unlike Valorant’s system though, there won’t be bonuses for teams winning rounds while behind.
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Technical timeouts also added to Competitive
Valve are also adding an extra measure to try and even the playing field in CS:GO Competitive. If a player disconnects, an automatic two-minute Technical Timeout will be called.
This timeout can only be used once per team per game — if multiple players disconnect at different times, you won’t get multiple timeouts. It will give time for players to rejoin, but if they abandon the game, the timeout will be canceled.
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